![]() I tried adjusting all sorts of parameters. So I applied the Mesh from Strands operator, removed the VRayOrnatrixMod and attempted to render it again. However I need to be able to bake these results down to a mesh for use in realtime. I get really nice results for my first attempt. When I render it directly using the VrayOrnatrixMod it works great. I am attempting to render the beard/hairs with Vray 5 using the VrayHairNextMtl. So unless I've done something wrong (which is quite possible) I feel that there may be a bug with that particular modifier's guide channel usage. Also when I assigned the length texture map instead of the channel data (the data was derived from the map) the map did work fine so that seems to be a workaround. The same guide channel data did work in other locations, like the Change Width modifier. I attempted to duplicate this in 3DS Max but found that when I assigned the channel data to either the magnitude or phase it made absolutely no difference to the result. In the tutorial (in Maya) the strand length guide channel is applied to the magnitude and phase of the Strand Curling modifier. ![]() ![]() My main one was with rendering and a minor one with guide channel data. I was able to get quite reasonable results but there were a couple of issues I had. I'm very new to Ornatrix and started my learning by following along with this great live stream tutorial Jeordanis Figuereo for creating a beard to learn the ropes. ![]()
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